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Команда Значение Тип Описание
m_customaccel 0 , "a", "cl" Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter0 , "a", "cl" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed1 , "a", "cl" Windows mouse speed factor (range 1 to 20).
m_pitch 0 , "a", "cl" Mouse pitch factor.
m_side0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
map cmd  Start playing on specified map.
map_backgroundcmd  Runs a map as the background to the main menu.
map_noareas 0  Disable area to area connection testing.
map_showspawnpoints cmd  Shows player spawn points (red=invalid)
mapcyclefile0 , "sv" 
mapscmd  Displays list of maps.
mat_antialias 0 , "matsys" 
mat_bloom 1 , "cl" 
mat_bufferprimitives1 , "matsys" 
mat_bumpbasis 0   
mat_bumpmap 1 , "matsys" 
mat_camerarendertargetoverlaysize 128 , "cheat", "cl"  
mat_clipz 1 , "cl" 
mat_compressedtextures1 , "matsys" 
mat_configcurrent cmd  show the current video control panel config for the material system
mat_crosshair cmd   
mat_debug cmd   
mat_debugdepth0 , "matsys" 
mat_debugdepthmode0 , "matsys" 
mat_debugdepthval 128 , "matsys" 
mat_debugdepthvalmax256 , "matsys" 
mat_depthbias_decal -262144 , "matsys" 
mat_depthbias_normal0 , "matsys" 
mat_diffuse 1 , "matsys" 
mat_drawflat0 , "cheat", "matsys" 
mat_drawwater 1 , "cheat", "cl"  
mat_dxlevel 80, "matsys" 
mat_envmaptgasize 32  
mat_fastnobump0 , "matsys" 
mat_fastspecular1  Enable/Disable specularity for visual testing.Will not reload materials and will not affect perf.
mat_fillrate0 , "cheat", "matsys" 
mat_filterlightmaps 1 , "matsys" 
mat_filtertextures1 , "matsys" 
mat_forceaniso1 , "matsys" 
mat_forcedynamic0 , "cheat"  
mat_forcehardwaresync 1 , "matsys" 
mat_frame_sync_enable 1 , "cheat", "matsys" 
mat_frame_sync_force_texture0 , "cheat", "matsys"Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize128 , "cl" 
mat_fullbright0 , "cheat"  
mat_hsv 0 , "cl" 
mat_infocmd  Shows material system info
mat_leafvis 0  Draw wireframe of current leaf
mat_luxels0 , "cheat"  
mat_maxframelatency 1   
mat_measurefillrate 0 , "cheat", "matsys" 
mat_mipmaptextures1 , "matsys" 
mat_monitorgamma2  monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 0   
mat_normalmaps0 , "cheat", "matsys" 
mat_normals 0 , "cheat"  
mat_parallaxmap 0 , "matsys" 
mat_picmip0 , "matsys" 
mat_proxy 0 , "matsys" 
mat_reducefillrate0 , "matsys" 
mat_reversedepth0 , "cheat", "matsys" 
mat_savechanges cmd  saves current video configuration to the registry
mat_setvideomodecmd  sets the width, height, windowed state of the material system
mat_shadowstate 1   
mat_show_texture_memory_usage 0 , "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget0 , "cheat", "cl"  
mat_showenvmapmask0 , "matsys" 
mat_showframebuffertexture0 , "cheat", "cl"  
mat_showlightmapcomponent 0 , "matsys"0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlowresimage 0 , "matsys" 
mat_showmaterials cmd  Show materials.
mat_showmiplevels 0 , "matsys" 
mat_showtexturescmd  Show textures.
mat_showwatertextures 0 , "cheat", "cl"  
mat_slopescaledepthbias_decal 0 , "matsys" 
mat_slopescaledepthbias_normal0 , "matsys" 
mat_softwarelighting0 , "matsys" 
mat_specular1 , "matsys"Enable/Disable specularity for perf testing.Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd  print all vertex and pixel shaders currently loaded to the console
mat_stub0 , "cheat", "cl"  
mat_suppresscmd  Supress a material from drawing
mat_surfaceid 0   
mat_texture_limit -1, "numeric", "matsys"If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list0  For debugging, show a list of used textures per frame
mat_texture_list_all0 , "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 , "numeric"  
mat_texturelist_files 1 , "numeric"  
mat_trilinear 1 , "matsys" 
mat_viewportscale 1 , "cheat" debugging viewport scale
mat_vsync 0 , "matsys"Force sync to vertical retrace
mat_wateroverlaysize128 , "cl" 
mat_wireframe 0 , "cheat"  
mat_yuv 0 , "cl" 
maxplayerscmd  Change the maximum number of players allowed on this server.
mem_dumpcmd  dump memory stats.
mem_dumpstats 0  Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0  Force cache flush of unlocked resources on every alloc
minisavecmd  Saves game (for current level only!)
mod_forcedata 1  Forces all model file data into cache on model load.
mp_allowNPCs1 , "sv", "nf" 
mp_allowspectators1 , "sv", "rep" toggles whether the server allows spectator mode or not
mp_autocrosshair1 , "sv", "nf" 
mp_autokick 1 , "sv", "rep" Kick idle/team-killing players
mp_autoteambalance1 , "sv" 
mp_buytime1 , "sv", "rep" How many minutes after round start players can buy items for.
mp_c4timer45, "sv", "rep" how long from when the C4 is armed until it blows
mp_chattime 10, "sv", "rep" amount of time players can chat after the game is over
mp_decals 2000, "a"  
mp_defaultteam0 , "sv" 
mp_facefronttime3 , "sv", "rep" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack0 , "sv", "rep" fade a player's screen to black when he dies
mp_falldamage 0 , "sv", "nf" 
mp_feetyawrate720 , "sv", "rep" How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 , "sv", "nf" 
mp_footsteps1 , "sv", "nf" 
mp_forcecamera0 , "sv", "rep" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf" 
mp_fraglimit0 , "sv", "nf" 
mp_freezetime 6 , "sv", "rep" how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 , "sv", "nf", "rep" 
mp_hostagepenalty 13, "sv"Terrorist are kicked for killing too much hostages
mp_ik 1 , "sv", "rep" Use IK on in-place turns.
mp_limitteams 2 , "sv", "rep" Max # of players 1 team can have over another
mp_maxrounds0 , "sv", "rep" max number of rounds to play before server changes maps
mp_playerid 0 , "sv", "rep" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_restartgame0 , "sv"If non-zero, game will restart in the specified number of seconds
mp_roundtime5 , "sv", "rep" How many minutes each round takes.
mp_solidplayers 1 , "sv", "rep" Set player solid in multiplayer mode, no pushback
mp_spawnprotectiontime5 , "sv", "rep" Kick players who team-kill within this many seconds of a round restart.
mp_startmoney 800 , "sv", "rep" amount of money each player gets when they reset
mp_teamlist 0 , "sv", "nf" 
mp_teamoverride 1 , "sv" 
mp_teamplay 0 , "sv", "nf" 
mp_timelimit0 , "sv", "nf", "rep"game time per map in minutes
mp_tkpunish 0 , "sv", "rep" Will a TK'er be punished in the next round?{0=no,1=yes}
mp_weaponstay 0 , "sv", "nf" 
mp_winlimit 0 , "sv", "rep" max number of rounds one team can win before server changes maps
muzzleflash_light 1 , "a", "cl"  
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